In the United States, it had topped the American RePlay chart for upright arcade cabinets by November 1985. In Japan, Game Machine listed Senjō no Ōkami on their June 1985 charts as being the most-successful table arcade unit of the month. In the 2000s the game's prototype cartridge was found. However, although the game appeared in Atari catalogs of the time, it never reached the market in spite of being completed.
Commando 2013 games software#
The Atari 8-bit version was created by Sculptured Software in 1989, and was intended to be released by Atari Corporation for the XE Game System. The arcade version was re-released on the Virtual Console as Wolf of the Battlefield: Commando in Japan on October 5, 2010, in North America on December 6, 2010, and in the PAL region on December 17, 2010. By the time everyone arrived at 8:00 in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10:00". I took one listen to the original arcade version and started working on the C64 version. The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours by Rob Hubbard, " started working on it late at night, and worked on it through the night. The BBC Micro and Acorn Electron versions were developed under contract by Catalyst Coders, while Elite developed the Amiga, Atari ST, Acorn Electron, ZX Spectrum, Amstrad CPC and Commodore 64 versions. They released the Commodore 64, ZX Spectrum, BBC Micro and Amstrad CPC versions in November 1985. Activision released a port of the game for the Atari 2600 and INTV released a port for the Intellivision, also an Atari 7800 version by Sculptured Software was released in 1989.Įlite released versions for many home computers. Ports Ī home version of the game developed by Capcom was released for the Nintendo Entertainment System. Both games sold well for Capcom upon release. He was concurrently leading the development of both Commando and Ghosts 'n Goblins at the same time.
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The game was developed by Capcom, where it was designed by Tokuro Fujiwara. Play continues to the last Super Joe dead, which ends the game.
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In the NES version, there is a more powerful machine gun upgrade, as well as "glasses" to let the player view all the hidden bunkers and an unlimited grenade upgrade (the player will lose these upgrades after losing a life).Įxtra lives are given at 10,000 points, and per 50,000 scored up to 960,000 thereafter, no more lives.
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Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Unlike his assault rifle bullets, grenades can be thrown to clear obstacles, and explosions from well-placed grenades can kill several enemies at once.Īt the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Super Joe is armed with an assault rifle (which has unlimited ammunition) as well as a limited supply of hand grenades. The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.
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The game later appeared on Capcom Classics Collection, Activision Anthology, and on the Wii Virtual Console Arcade, as well as Capcom Arcade Cabinet for PlayStation 3 and Xbox 360. Its influence can be seen in many later shooter games, especially those released during the late 1980s to early 1990s. It was also highly influential, spawning numerous clones following its release, while popularizing the run-and-gun shooter genre. It is unrelated to the 1985 film of the same name, which was released six months after the game.Ĭommando was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. Versions were released for various home computers and video game consoles. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A.
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The game was designed by Tokuro Fujiwara. "Wolf of the Battlefield") in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. Commando, released as Senjō no Ōkami ( Japanese: 戦場の狼, lit.